Ranking and explaining every character in Jujutsu Shenanigans

Stuff you need to know about first.

THIS IS IN MY OPINION!!!!
Here are explanations of how some moves and abilities work.

Animation Moves: these are moves where you and your opponent get iframes, and you can’t miss any attacks unless you miss the first attack that puts you in the animation.

Special ability: On keyboard and mouse if you press R on your keyboard it will use your special. Most specials require certain moves to do variants of those moves or to use the special itself or you can just use it which would do an ability. Some specials change when using your ultimate. You can also do variants by jumping or just being in mid air only a couple moves have mid-air variants.

Ultimate and 2nd ultimates (also called Ult for short): to get your ultimate you need to deal damage to enemies and when you activate your ultimate. It then does a quick animation and gives you some health back and a more powerful moveset. With the 2nd ultimate it can be harder to get only 2 characters that have a 2nd ultimate as of writing this and ultimates can only be active for a certain amount of time.

Ragdolled: when you’re ragdolled you can’t move and you can’t use any attacks the only ways to stop being ragdolled are waiting for a bit or using your evasive move which just takes you out of being ragdolled the goes on a cooldown and to use it. You need to press Q on your keyboard.

Domain Expansion: with domains you only get them in your ultimate mode it can’t be blocked and can hit ragdolled and each domain has a different effect. When you use the move it takes a bit for it to start and if anyone hits you while you use it, it cancels the move and you can’t use it for the rest of your ultimate. When the move starts, you summon a barrier around you and anyone inside gets stuck in the domain and can’t leave until the domain is over or until someone breaks it, you can only use your domain once per ultimate.

Black flash: some moves have a black flash variant dealing more damage. Some require to use the special move or require a timed input.

              7th: nah I’d win

I’m going to do this for every character where I put a line they say or a little meme for them

Screenshot: yelling at children

                        This character is called Honored One

His first move is lapse blue; it can hit ragdolled opponents but they can block it. You first pull them towards you with some kind of gravitation force and then kick them up in the air.

The second move is reverse red. It can also hit ragdolled opponents and can be blocked too. it sends a red ball of energy forward and then explodes on contact with an enemy or after a couple seconds.

The third move, rapid punches, is an animation move that can hit ragdolled opponents on the ground but not those on the ground, and can hit them mid-air. It cannot be blocked. When you use the move, you first spin around and do a kick. If you hit someone with the kick, you’ll start the animation. If you miss, you only do the spin kick, then you have to wait for it to go off cooldown. If you do hit it, you will start hitting them with a barrage of punches, ending with a more powerful punch.

The fourth move is called a two-fold kick. It can hit ragdolled opponents and the first kick can be blocked but the second kick can’t. Once you use the move you will kick upwards and anyone who gets hit of course will get kicked up. Then you spin around and kick towards the ground hitting them as they fall back down.

His ultimate moveset:


Screenshot: yelling at children

The first move is Lapse Blue Max. It can hit ragdolled opponents and can’t be blocked. When you use the move it makes a big blue ball, sucking people towards it like a blackhole and dealing a lot of damage.

The second move is Reverse Red Max. It can hit ragdolled opponents and can’t be blocked. You charge a ball of energy then blast it forward as a beam knocking anyone back who gets hit.

By the way, if you use Lapse Blue Max on someone who is almost dead, it will leave the ball out for a couple of seconds. If you use Reverse Red Max on it, you’ll do a hollow purple nuke that nukes the area around it, dealing a lot of damage to the people that get hit. Still, it removes your ultimate after using it, so you have to get it back, so only use it if you need to or when you’re almost out of ultimate.

The third move is Hollow Purple. It can hit ragdolled opponents and can’t be blocked. You summon a red ball and a blue ball then combine them making a big purple ball then shoot it forward destroying anything in its way.

The fourth move is Infinite Void. This move is a domain expansion and the domain makes it so the people inside can’t move like they’re ragdolled but there not it stuns them in place for the entire time the domain is active.

His special ability: is a teleport and if used on mid air opponents you teleport to them then kick them.

Fun fact: Some moves have variants!

The first move with a variant is Reverse Red. If you click R immediately after using the move, you will teleport behind your target and shoot the red ball of energy towards them. This can catch people off guard, making it easier to hit those who try to block it.

The last move that has a variant is Reverse Red MAX. When you’re charging the move click R and after shooting the blast of energy a red ball will appear around where the end of the blast ended. The red ball will come towards you and if that red ball makes contact with someone it will pull them to you and you’ll do a black flash. If the red ball doesn’t hit anyone it will come back to you and hit you, dealing damage to yourself and knocking you backwards, and can’t be blocked.


The Review:

The strongest is a good and fun character but compared to the others. It can be boring and a bit too simple, so that’s why it’s Seventh.

6th: I must walk ahead of my little brothers. That’s why I’m strong.

Next up is The Blood Manipulator.

Screenshot: yelling at children

Now I have to explain the special first because some moves require it. The special on this character creates five blood orbs that float around you, but you need some ultimate meter to use your special. The blood orbs are used to increase damage on your moves or use them for variants, and you can only have five. To get more, you first have not to have any blood orbs, then use your special to regain them.

The first move is Piercing Blood. The move can be blocked, but the variant can’t be blocked, and both can hit ragdolled opponents. When you use the move without blood orbs you will put your hands together and shoot a beam of blood in a straight line forward but if you do have a blood orb you can hold down the move and after a bit you’ll hear a sound indicating that it’s fully charged then when you let go of the move you shoot the beam further and it does a lot more damage.

The second move is Flowing Red Scale. This move can be blocked along with the variant but both can hit ragdolled. When you use the move you dash forward and if you make contact with someone when you dash you will put them in an animation move. So when they get hit you will uppercut them then hit them with a kick then another kick, hitting them away. If you jump then use the move you’ll slam your foot onto the ground and if you have a blood orb the normal version of the move will just deal more damage and the jumping version will place a blood orb on the ground and if you use your special while the orb is on the ground it will explode and it can deal damage to you and anyone in the small radius.

The third move is Supernova. The normal version of the move is a counter, but the version with blood orbs isn’t, and it can be blocked and can hit ragdoll. The counter version of the attack is when you get hit, you’ll block their punch and then punch them two times, and gain five blood orbs, and you don’t lose any ultimate meter. When you have blood orbs and when you use this move you will throw one of them and it will always stay in the same spot but it will move around with you I know it’s confusing what I just said but it’s hard to explain it and there’s a max amount of five blood orbs that you can throw.  You use your special, the one you placed first, and it will explode. In order to use your special once, you won’t explode them all; you have to press them each time.

The fourth move is Blood Edge. The move can be blocked, and the first attack can’t hit ragdolled, but the second attack. When you use the move, you will use your blood and turn it into daggers, then you stab anyone in front of you, grabbing them, and then slam them on the ground.

The ultimate moveset.

Screenshot: yelling at children

The first move is Slicing Exorcism. The move can be blocked but the variant cannot be blocked, and they both can make opponents ragdolled. When you use the move, you summon one blood orb, then the blood orb will shoot a beam of blood, and if you have more blood orbs, the move will last longer and have more beams. If you use your special before you shoot the beam of blood, you’ll make a saw out of your blood and throw it forward, and it can ricochet off people onto other people.

The second move is wing king. The move can be blocked and can hit ragdolled. When you use it, you will start running forward while punching, and after a little while, you will do a stronger punch, then detach your hand with a rope of blood attached to it and grab someone, then pull them back and slam them into the ground. And if you have blood orbs and use your special, they will home in on anyone you’re looking at and explode on them.

The third move is Blood Rain. This move can be blocked and can hit ragdolled. When you use it you summon a blood orb above your head and it will shoot blood into the air and will start raining down blood spike things at least that’s what it looks like and the move will drain your ultimate and won’t stop until you use the move again or you run out of ultimate.

The fourth move is Plasma Wave. This move can’t be blocked and can hit ragdolled. When you use it, you summon a lot of blood orbs, then put your hands together, and the blood orbs will go in between your hands, then fire a massive beam of blood forward.


The review:

Now Blood Manipulator is the reason why it’s 6th, its base moveset does less damage than others and is hard to use if you don’t have blood orbs and the third move on its ultimate is kinda useless because you’ll lose all of your ultimate from it so it’s not worth using. Now it is a fun moveset but like with the Honored One the other characters are better and more fun.

5th: where you go I go.

                               This next character is the called the Vessel

Screenshot: yelling at children

The first move on the vessel is Curse Strikes. It can be blocked and can’t hit ragdolled opponents, but its variant can hit ragdolled opponents that are blocking, and the normal move is an animation move. When you use it, you’ll dash forward, and if you dash into someone, it’ll play the animation. Once you hit them, you will hit with around six punches and one kick, ending the move. The variant is a mid-air variant, so when you use it mid-air, you get into a position to drop kick, then fly down to the ground, drop kicking anyone who gets hit.

The second move is Crushing Blow. This move can’t be blocked and can hit ragdolled opponents and is an animation move. When you use the move you slam your right arm to the ground and anyone right next to your arm will be hit. After you hit them you will grab them and slam them into the ground sending them above you. If you are mid-air when using this move, you’ll launch yourself forward a bit so you can use it as movement or to hit anyone just a bit out of your reach.

https://youtu.be/YzBKhdVlONg


The third move is Divergent Fist. This move can’t be blocked and can hit ragdoll opponents but the variant for it can’t hit ragdolled opponents. When you use it you’ll crouch down a little and charge up cursed energy then you punch anyone in front of you and you do two hits because even though you do one punch it will do a second stronger delayed one. The way to do the variant is you have to click the move again. After you move your arm back click the move again and you’ll do a black flash dealing more damage than the normal move and if you black flash your opponent from there back you can chain them together doing a max amount of 4 but you have to time every single one right and you have to black flash their back or you can’t chain them.

The fourth move is Manji Kick. This move is a counter and the way counters work is you have to be hit when you use the move for it to work but some moves cannot be counter like big AOE moves. If someone hits you when you use the counter you will duck down and kick them and they can’t block it and if someone hits you with a ranged move like Lapse Blue or Reverse Red you’ll dash over to them then kick them.


The ultimate moveset: for the ultimate your turn into: The King Of Curses with a moveset being really strong.

Screenshot: yelling at children


The first ultimate move is Dismantle: this move can be blocked and can hit ragdolled opponents, but the variant can’t be blocked. With this move, you point your arm up, indicating where your camera is looking, and slash anyone near you in that direction. To use the variant, you have to be mid-air. When you use the move, you go a bit higher and move your right arm to the left, then move it to the right and slash in a sideways line. Anyone in the range of the move will be hit.

The second move is Open. The move can hit ragdolled opponents and can’t be blocked. When you use the move, you summon fire on both your hands, then smack your hands together, making a fire arrow. You then lift your arms and shoot the arrow. When it makes contact with someone, it creates a fire pillar. If no one is hit, it will explode after a couple of seconds.

The third move is Rush. This move can’t be blocked and can hit ragdolled. When you use it, you dash forward, knocking anyone in front of you forward. Then, you catch up to them, kick them up pretty high, jump up to them, and slam them into the ground.

The fourth move is Malevolent Shrine, a domain expansion that continuously slashes anyone within it until it stops. The slashes can be blocked, but still deal a bit of damage while blocking.

The special for The Vessel is that you can cancel your move. So before you use the attack part of your move, you can use your special and it will cancel the move and give you your move back and your special goes on a small cooldown and doesn’t take any ultimate meter. He also has a passive move if you block someones attack at the right time that can be blocked mainly a Punch/M1 you can then use your punch and you’ll do a black flash

Now the ultimate has its own special, and when you use it, you grab anyone in front of you, then slash them multiple times, knocking them forward.

World cutting slash: if you use your first move, then instantly use your second move. Next, click R, then make your third move, which is the world-cutting slash. It can hit ragdoll opponents, but can’t be blocked. It almost one-shots someone on full HP if only one person gets hit, and the damage lowers the move’s damage for those who get hit.


The review:

Now The Vessel is a really good character but requires skill to use. His base moveset doesn’t do that much damage and yes you can chain Black Flashes but you need to hit their back or you can’t chain them and they have nerfed the chaining by making it harder to land them. And of course the other characters are just more fun and have better movesets.

4th: 99.9% OF GAMBLERS QUIT BEFORE WINNING!!!

                                          
    The Third character is The Restless Gambler

Screenshot: yelling at children

The first move is Reserved Balls. The move can be blocked and can hit ragdolled opponents. When you use the move you summon a grey ball and then shoot it forward for a short distance and can bounce one time off a wall.

The second move is Shutter Doors. The move can be blocked and can’t hit ragdolled opponents. When you use it, you move your arms in opposite directions, slam them together, and summon train doors on anyone nearby who’s within your line of sight. Then, you close the door on them.

The third move is Rough Energy. This move can’t be blocked and can’t hit ragdolled opponents unless they’re mid-air. When you use it, you swing your arm around in a circle once to gain momentum and punch forward, hitting anyone in front of you.

The fourth move is Fever Breaker. This move can be blocked and can’t hit ragdolled opponents. When you use it, you kick anyone in front of you, knocking them back, and then summon train doors, stopping them. Then, you dash over to them and kick them through the doors.

The ultimate moveset: the ultimate is different from others. When you use your ult you’ll do a domain expansion and to get your ultimate.

Screenshot: yelling at children

To achieve your ultimate goal, you have to gamble by using your first, second, fourth, or special move. Once you use two of these moves you get put into two different animations, the first one is someone trying to get through a security thing like one of the things you see in train stations, and you scan your ticket to get through, if you don’t get lucky you will see them fly upwards spinning, if you get lucky you will see them go through it. The second one is someone trying to get to the bathroom, and I know it’s silly. If you don’t get lucky and don’t get it, you’ll see them slip and fall before entering, and if you do get it, you’ll see them enter it, BUT YOU DON’T SEE THEM DO THEIR BUSINESS OK!!! For the fourth and special move, you have to hit someone with them for it to count, and if you fail 3 times on the fourth, you’re guaranteed to get it, but you’ll have your ultimate for a shorter amount of time. And once you get it, you have infinite healing 

The first move is Lucky Volley. This move can be blocked except for the last punch and it can hit ragdolled opponents. When you use it you hit them with a barrage of punches and end off with a strong punch knocking them back.

The second move is Lucky Rushdown. This move can’t be blocked and can hit ragdolled. When you use it you run really fast wherever you’re looking and then when you get near someone you grab them and drag them on the ground for a couple seconds then throw them forward.

The third move is Overwhelming Luck. This move can’t be blocked and can hit ragdolled. When you use it you stand still for one second then jump forward and punch anyone who is close to it. After two seconds you start doing a barrage of punches and anyone that gets hit by one will stay in front of you getting hit by the rest.

The fourth move is Energy Surge. This move can’t be blocked and can hit ragdolled opponents. Once you use it, you will dash forward and punch. Anyone hit by it gets sent flying vertically, and then you teleport to the one person you have hit and kick them to the ground.

The special ability is a counter. When you use it you will summon train doors in front of you and anyone who hits you while activated will be hit with a counter. The counter is when they hit you the doors stop the punch or attack and if it’s a long range attack like OPEN or Hollow Purple it will go through the doors and you’ll have I-frames which make you invincible for the move’s duration, then you punch them back. The special changes when you have your ultimate so when you use it in your ultimate you do a dance and your moves will be quicker for the entire ultimate so if you spam it some move would only last for a second but the damage won’t change and the special does go on a cooldown.

If you use your second move the second before the ball disappears, on the first move you combine them together and when the ball hits someone they will also be hit by shutter doors.

The review:

So you would think he would go higher since in his ultimate he basically can’t die and his moves deal a lot of damage But his base moves aren’t that good and you lose ultimate if you take damage while in your ultimate form so you could only have infinite hp for ten seconds if someone with an ultimate that deals a lot of damage attacks you. 

Number 3: MAHORAGA SAVE ME…….. PLEASE

             The next one is ten shadows

Screenshot: yelling at children

First move is Rabbit Escape. This move can be blocked and can hit ragdolled opponents. Once you use it you put your hands together and summon rabbits that attack the person you’re aiming at, and the move will only work if you’re looking at someone who is in the range of the move.

The second move is Nue. It can’t be blocked and can hit ragdolled opponents. When you use it, you also put your hands together, then summon a large owl from behind you, which flies to anyone near it with an electrical attack.

The third move is Toad. It can be blocked and can hit ragdolled opponents. Okay, with all the moves, remember to put your hands together! When you use it, you summon a toad that launches its tongue at anyone within range. The toad then grabs them and pulls them to you.

The fourth move is Divine Dog Totality. This move can be blocked and can hit ragdolled opponents. When you use this move, you summon a wolf to the right of you, and he will stay there for a bit. However, if you use the move again while he’s there, he will dash to anyone you’re aiming at who is close and slash them with his claws or bite them. You can do this up to 3 times, then he will disappear.

The ultimate moveset

Screenshot: yelling at children

The first ultimate move is Max Elephant. This move can’t be blocked and can hit ragdolled opponents. When you use it, you summon an elephant wherever you’re aiming, and it drops down from above and squashes anyone underneath it.

The second ultimate move is Great Serpent. This move can’t be blocked and can hit ragdolled opponents. When you use it, you transform into a massive snake and start flying through the air, heading wherever you aim. If someone makes contact with your mouth, you will grab them, poison them, and drag them along, increasing the time you are a serpent.

The third move is Shadow Swarm. The move can’t be blocked and can hit ragdolled opponents. When you use it you summon two clones out of your shadow then you and your shadows start running forward and when making contact with someone you start to hit them with a barrage of punches along with the clones. And to end it off you grab a bat or something out of your shadow then hit them with it.

The fourth ultimate move is Mahoraga. Now the way this move works is you need to have someone close to you and you have to be aiming at them. So when you use it, you, of course…put your hands together. You will hear three dings then everything around you and your opponent will go black and you can only see you and your opponent. You will have toads and wolves spreading out in a circle from your left and right and behind you is Mahoraga. He will start to break free out of some strings then punch you, killing you and knocking you away this puts you in your second ultimate.

The second ultimate: for the second ultimate you turn into Mahoraga and you need to keep dealing damage to people or your ultimate will run out and you will die as Mahoraga.

Screenshot: yelling at children

The first move is Divine Pummel. The move can’t be blocked and can hit ragdolled opponents. When you use it you grab the person that is in front of you then start slamming them on the ground multiple times then throw them away.

The second move is Ground Pitch. This move can’t be blocked and can hit ragdolled opponents. When you use it you bend over to grab the ground and make a boulder and then throw it forward breaking when hitting someone or the ground.

The third move is Earthquake. The move is blockable for the first hit, but for the second, it’s not, and you can hit ragdolled opponents. When you use it, slam your hand on the ground, hitting anyone nearby. If you hold the move down and then let go at a timed input, the ground near you will rumble, ragdolling anyone too close.

The fourth move has multiple variants and to access these variants you have to use your special that you have in Mahoraga. So when you use your special there is a wheel above your ultimate meter. When you use your special it will change the symbol on it, the symbol can be a sword, a shield, or a star. Then press G on your keyboard to swap to that ability.

The first variant is Takedown. You need the sword symbol to use it. The move can’t be blocked and can hit ragdolled opponents. When you use it you teleport to anyone you are aiming at and uppercut them into the air.

The second variant is adaptation. You need the shield symbol to use it. This move acts as a counter. When someone hits you, it reduces the damage you take, depending on the attack they use. For example, if they hit you with a basic punch, you can counter by left-clicking on your mouse. It reduces the damage you take from punching. If an explosion hits you and you use the move immediately before impact, it decreases the damage you receive from explosions.

The third and last variant is World Slash. You need the star symbol for it when you use it you charge up your attack then unleash a slash across a wide area destroying anything in its path.

The special ability for this move set lets you dive into your shadows, allowing you to move around more quickly and store objects like trash cans in them. The variants for the base moveset include Rabbit Escape, which you can use while in your shadow. This allows you to jump out of it with your rabbits. When you use Nue and press R while summoning it, you grab onto Nue’s leg and fly with it for a bit. When you use Toad before summoning it, if you use Nue, you will summon multiple small toads with wings. They’ll grab onto the person you’re aiming at with their tongues, lift them into the air, and then slam them onto the ground. If you’re using Shadow Swarm near a domain expansion, you use your own domain to get inside and leave an area for others to go in as well, but you’ll take damage over time while it’s open.


The review:

So, Ten Shadows’ ultimate and second ultimate movesets are insanely good, but three of his base moves are blockable, and one of them just doesn’t stun opponents. Getting the second ultimate can be tough if you use the move for it directly, because it can be cancelled. The second ultimate can go on infinitely, but the moves are hard to hit, which is why it’s third.

Number 2: what kind of girls do you like?

This character is called switcher.

Screenshot: yelling at children

This move is called Swift Kick. The move can be blocked except for the second attack and can hit ragdolled opponents. When you use it you first dash a bit forward while spinning and kick, then you rush forward then you hold your arms out and run forward and when making contact with someone you grab them and throw them forward.

The next move is called Brute Force. The move can’t be blocked and can hit ragdolled. When you use it, you start to charge up a punch. Then, when you punch, you’ll send anyone right in front of you flying back. The punch also creates a shockwave, hitting anyone just out of your reach and knocking them over.

This move is called Pebble Throw. The move can be blocked and can hit ragdolled opponents. When you use it you slam your foot in the ground creating a rock and you imbue it with curse energy then you punch it forward.

The next move is called Elbow Drop. The move can’t be blocked and can hit ragdolled opponents. When you use it you will do an uppercut and if you hit someone with it, you will launch them up and then jump up going after them and when they hit the ground you should be right above them and slam your elbow onto them.

The Ultimate moveset: this ultimate unlike the others has a cutscene when you use the ult instead of a small animation and a person appears next to you during the ultimate, there’s also pink fog around you but only you can see this.

Screenshot: yelling at children

The first move is Idol’s Debut. The move can’t be blocked and can’t hit ragdolled opponents. When you use it you swipe your arm up and move a bit forward, if you hit someone you’ll launch them up putting you and only you will be put in a cutscene and the person that appears next to you on your screen will  jump up and kick them put on the person that you hit on there screen you will be the one who jumps up and kick them. This happens with the next move to.

The next one is climax jumping. The move can’t be blocked and can’t hit ragdolled opponents. When you use it, you will charge forward. If you hit someone with the charge, you’ll be put in a cutscene, and like Idol’s Debut, they won’t be put in a cutscene, anyway. When you hit them, you’ll hit them with a barrage of punches and knock them back with a more powerful punch at the hand, then hold your hand up in the air for a second.

The third move is Dreams. The move can’t be blocked and the move can’t hit ragdolled opponents. When you use it you will spread your arms out the side then start punching 3 times while moving forward.

The last move is Brothers. The move can’t be blocked and can hit ragdolled opponents. When you use it, hold your right hand up. If someone hits you, they will high-five your hand. Then, you’ll boogie woogie and swap with Itadori. You will also be able to control Itadori, who will then get ragdolled and stuck in the air in front of you. He will black-flash them, and you’ll swap back with him. If no one hits you, though, you will still swap with him and still black flash. You’ll just deal less damage, and no one will get ragdolled

Variants and specials. The special is Boogie Woogie. When you use it, you will clap and swap with the person you’re looking at, provided they’re close enough. You can also fake the Boogie Woogie by clicking before swapping. The first variant is for Pebble Throw. When you use Pebble Throw after the pebble/rock hits someone, if you use your special, you will swap with the rock, punch the person who got hit, and then you’ll get put into an animation move that can be blocked. The following variant is a black-flash, and it’s kinda hard to do. To do it, you use it; you will slide forward while holding your arms out. First, you need to use brute force before stopping and kicking. Then, you’ll need to use brute force again, but this time, you have to time it just right, like Vessel’s black flash. If you time it correctly, you’ll black flash. And if you use Elbow Drop from a high place, it’ll show Choso giving Todo a haircut? I know it’s weird.


The review:

So Switcher has definitely the funnest and probably the best base moveset in the game because of the amount of damage it does and how easy it is to use and the ult does a lot of damage too but the next character which is the number one has a better base and ultimate

Number 1: once I kill you I’LL TRULY BE REBORN.

This character is perfection. Yes that’s the name of it

Screenshot: yelling at children

The first move is Stockpile. The move can’t be blocked and can hit ragdolled opponents. When you use it, you create two hammers from transfigured humans, then swing them both once. If you jump and use the move, you will use one transfigured human, turn it into a hammer, and slam it on the ground.

The second move is Soul Fire. The move can be blocked and can hit ragdolled opponents. When you use it you turn your hand into a gun then shoot 3 times shooting out 3 transfigured humans.

The third move is Focus Strike. The move can be blocked except for the variant and can hit ragdolled opponents. When you use it, you dash forward with curse energy in your hand, and then you will punch anyone in front of you. The variant is a black flash. You do the same thing with the standard version, but if you press the third move again at the right time, you’ll do a black flash that deals more damage.

The fourth move is Body Repel. The move can’t be blocked and can hit ragdolled opponents. When you use it you use multiple transfigured humans then smack them together and shoot out a big worm that has a big mouth grabbing anyone that makes contact with it with its mouth.

The ultimate moveset.

Screenshot: yelling at children

The first move is idle transfiguration. This move can’t be blocked and can hit ragdolled opponents. After using the move, charge your curse energy in your right hand, then charge forward. When you hit someone killing them instantly.

The second move is Body Disfigure. The move has three variants, and none of them can be blocked; they can, however, hit ragdoll opponents. The way to do the variants is with your special.

When you use your special, your hands will transform from normal to blades to big bat-shaped hands. The variant for normal hands involves growing deer legs or something similar, after which you jump forward and perform a dropkick. If you hit someone with it, they get knocked back, then you dash to them and turn your hand into a drill and use it on them.

The second variant involves the blades. Using the move with the blades causes spikes to grow from your chest, allowing you to move around. Anyone who gets too close will be stabbed by these spikes.

The third and last variant features big bat-looking hands, and they’re more like blocks than bats, but we’re just going to call them that. When you use the move more with the bat, your hand extends and grows. If you click the move again, you’ll slam them to the ground. If you use your special, you will throw them away, and you’ll keep holding onto them unless they die or spam their jump button enough times.

The third move is spike wrath. The move can’t be blocked and can hit ragdolled. When you use it you transform into a big ball with spikes that move you around and grab anyone who gets too close. Then after a bit you go up then slam everyone you grabbed on the ground.

The fourth move is the embodiment of self perfection which is a domain expansion. When you use the domain there will be a purple bar next to everyone in the domain and when you get closer to them the bar starts going down and it goes faster the closer you get. When the bar goes all the way down their head will explode killing them instantly.

The second ultimate: to get your second ultimate you have to land two black-flashes in your ultimate. To do that you need to press G and you’ll dash forward with cursed energy in your right hand and if you press G again you while punch but you need to punch someone to black-flash then land the attack two times. And it puts idle transfiguration on cooldown and to do another you have to wait for idle transfiguration to go off cooldown. When you’re in your second ultimate your punches and dash changes. Your dash changes to a well dash forward but then you slash around the area if you hit someone and your punches (also called left mouse clicks) will pull you to anyone that’s just a bit out of your reach and you get like blades around your arm when you’re in the second ultimate.

Screenshot: yelling at children

The first move is called Widespread Strikes. The move can’t be blocked and can hit ragdolled opponents. When you use the move, you start spinning around in a circle so fast that it creates afterimages. After a bit, you’ll move into the middle of where you’re spinning around, and if someone is in the middle, they’ll be put into an animation move. Yay!!! Finally, another animation move is made anyway; you’ll start dashing into them, slashing them multiple times, then launching them in the air a bit, then punching them away.

The second move is face blitz. The move can’t be blocked and can hit ragdolled opponents and this move is an animation move. When you use it you dash forward really fast and if you hit anyone with it you’ll grab then you start jumping around slamming them in the ground before jumping really high and slamming them harder into the ground.

The third move is Crushing Beatdown. The move can be blocked and can hit ragdolled and is an animation move. Once you use the move you extend out tentacles from the back off your head and grabs the person your looking at and pull them to you hit them once then grab them and start running forward while holding onto them then throw them forward and you can use your second move to instantly be able to slam them into then ground with the final slam.

The fourth move is Head Splitter. The move is a counter. When you use it you will do that pose like your getting ready for a hug or another example is from the guy like the guy from the STANDING HERE I REALISE meme and if someone hits you you’ll dash behind them while spinning slowly and dash through them and slash their head off instantly killing them.

The specials and variants. The special as of now swaps your fist from normal to blades to big bat things, and they all change your dash. With the normal fist it’s a normal dash but with the blades when you use your dash which is Q if you’re on keyboard. You will then zip forward and slash through anyone who gets hit but it doesn’t instantly kill them, it does a normal amount of damage. With the big bat things when you use your dash you will spin around with them knocking anyone over if they get hit, and unlike the others this is the only dash so far in the game that can’t be blocked.

Now for the variants and the first one is for Focus Strike. When you use it, if you have the blade hands or press your special before you dash forward when you use the attack and dashing forward in moves is different from using Q, anyways, your hand will turn in a chain or like a spiky net thing and you’ll swing it around. The second variant is when you use body repel if you also press focus strike after using it you’ll ride with the worm thing in its mouth.


The review:

Now the reason I put perfection in first place is because his base moveset is the easiest to use and the both ultimate movesets are super easy to use and deal a huge amount of damage and most moves are as I said, easy to hit and it’s the best character if you trying to grind in game money to buy emotes. In my opinion of course because of these things so concludes the ranking hope you liked the explanations and rankings.

Now that’s all the characters I’ll do. I’m not doing any characters that aren’t complete, or a character meant for a game Mode or as a joke character, because they don’t have a normal type of moveset. I’m probably not going to update it each time a character releases because this is just for a school project.

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